How to build a USB adapter for the G29 Shifter

How to build a USB adapter for the G29 Shifter

So you’ve upgraded from your trusty G29 to a fancy direct drive wheel and now you’re stuck with a perfectly good shifter collecting dust? Same here! In this post, I’ll show you how I hacked together a simple adapter using a Raspberry Pi Pico that lets you use that G29 shifter as a standalone USB device. This little weekend project saved me about $300 compared to buying a new shifter—and honestly, it was pretty fun to build.

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New Year, New Direction

New Year, New Direction

Hi everyone and Happy New Year!

Change is in the air and this website isn’t immune. I’ve had this website on the backburner for a few months now. The truth is I struggled with what direction I wanted to take this website and I was never really happy with the direction it was going.

I love playing indie games and working on projects. But over the last few months I’ve just been so busy that I never had enough downtime to play through a whole game– let alone write a blog post about it. There’s going to be some changes here, but let me let me update you with whats been going on since I last posted.

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A stealth game where you must get caught – Red Handed [Indie Highlight]

A stealth game where you must get caught – Red Handed [Indie Highlight]

Developer: Bad Piggy

URL: Red Handed by Bad Piggy (itch.io)

Engine: Unity

Platform(s): Web, Windows

Release Date: March 1, 2021

Player(s): 1

Genre: Action Puzzle

“A stealth game where you have to get caught”

Indie games thrive on unique concepts, and Red Handed certainly delivers. Red Handed was developed by Bad Piggy in under 3 days for the Wowie 3.0 Game Jam that was held on Feb 26, 2021. The theme of the jam was “Failure is progress”. Additionally, the game was also submitted to the 7dfps 2020 jam (7 day first person shooter).

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How to Enable FSR3 Frame Generation in MSFS 2020 for Nvidia GPUs

How to Enable FSR3 Frame Generation in MSFS 2020 for Nvidia GPUs

Microsoft Flight Simulator 2020 is known for its stunning visuals and realistic flight experience. MSFS2020 is also known for being extremely taxing on machines. On my PC (R7 5600x, 32 GB RAM, RTX3080) I’ll average around 30-40 fps depending on the scenery and plane I use.

With AMD open-sourcing FSR3 in mid-December it was only a matter of time for someone to develop a mod to enable AMD’s frame generation tech in unsupported games.

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Building Boa Checker, a Rust-Based Bot for Battlesnakes

Building Boa Checker, a Rust-Based Bot for Battlesnakes

Hey all, I’m Back! And today I’ll be writing a postmortem on an event I participated in a couple of weeks back. At the beginning of November, a colleague from the startup accelerator I’m a part of asked if I wanted to join a local Battlesnake tournament. I had heard of Battlesnake before but never gave it much thought and didn’t fully understand what all went into it.

For those who aren’t familiar, Battlesnake is essentially a competitive game of Snake where developers program their own bots (snakes) to compete for victory. There are countless resources you can use, but a good understanding of algorithms and probability is a must!

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